Showing posts with label Fiction. Show all posts
Showing posts with label Fiction. Show all posts

Friday, April 02, 2010

Blood and Devotion Anthology

Here's a new anthology to try.

Quoting from the copy:

The clash of steel. The scent of blood. The heat of fire from heaven. The cries of the dying and of the dead.

Brave warriors and devotees to the gods follow the paths their faiths have put before them, and when religious fervor meets skill of arms and magic, kings will fall, armies will collide, and men and women will perish for their beliefs.
I'm pleased to post that this anthology is now available. I have a tale of war, magic, and treachery in the anthology (the fire from the Heavens tale). The anthology has several wonderful interior illustrations, and the editor William H. Horner (W. H. Horner) did a fantastic job in putting this project together. He even tolerated my dry humor!

I urge anyone interested, or slightly interested in the book, to read all of the stories. They work together quite nicely. Below is a TOC:


Editor, W. H. Horner
Cover Art. Nicole Cardiff

Introduction by David B. Coe

“The Daughters of Desire” by Jay Lake
“In the Light of Dying Fires” by Gerard Houarner
“Hammer Song” by K. L. Van der Veer
“The Treachery of Stone” by William Jones
“The Perils of Twilight” by Peter Andrew Smith
“The Gifts of the Avalea” by I. M. McHugh
“Eye of the Destroyer” by Aliette de Bodard
“Greatshadow” by James Maxey
“Magic’s Choice” by R. W. Day

Monday, March 22, 2010

Metaphor: What is it good for?

Recently, I've read several educational surveys that indicate that art and tools of literature are passing way. Primarily, metaphor, simile, and personification. For those who enjoy writing and reading, this is certainly sad news. For those who enjoy language as logic, it is also sad news. Orators, prose writers, poets, lyricists, all can be affected by the seemingly decreasing understanding of the purpose, function, and meaning of these tropes.

A few lines of Shakespeare will reveal the power of these figures of speech. He was a master of their use - particularly personification. However, it seems modern readers are having more difficulty catching-on to lines such as "...Up from my cabin / My sea-gown scarf'd about me, in the dark..." (Hamlet). Okay, I admit, that one is a bit of a challenge. Given we don't think of the fog on the sea that often, to be "scarf'd" in fog and darkness requires some work to figure out. But what a wondeful imae.

Mmost writers today don't work at the level of Shakespeare, and the metaphors are a touch more modern in meaning. "The clouds padded across the night sky" (A. A. Attanasio) is wonderful example of modern usage. Of course, clouds don't "pad" about. It is the image that works; the underlying meaning, the poetry of the line add to its "feeling." It transforms the clouds into something more than vapor - more than the literal.

Naturally, the weaker forms of metaphor are falling by the wayside as well. What this adds up to is a loss in the depth and pleasure of reading. While film can compensate for written metaphor by imagery, it is very different - and something that also appears lost to more and more film viewers.

At the root of all of this is the sub-textual meaning of a fiction work. Yes, fiction sometimes has such a thing, and quite often the aforementioned literary tropes build the foundation of that meaning or theme.

Recently in my novel Pallid Light: The Waking Dead, I opted to move away from the common theme of "zombies as consumers." It's a good one, but I was interested in personal and group identity. And it so happens that "zombies" are a natural fit for dealing with identity. Throughout the novel I used character reversals (for the living characters) and semi-intelligent and mindless zombies as well. I suppose, to be cliche, I was saying, "you can't judge a book by it's cover" (hopefully that still has meaning today). Convicts, tough guys, nerds, the poor and the wealthy all get a chance to appear as their stereotypes, and then attempt to reverse those stereotypes as the reader engages with the characters. Even the zombies join in the fun.

Personally, I think the novel can be read without any attention given to the sub-text, but part of the fun of reading and writing for me is exploring the sub-text, the themes. And while we do live in a consumer nation, the traditional zombie fiction theme, we also live in a world of lost identities. In fact, it seems people might even consume to find personal identity - you are what you eat and what you buy, after all.

For me the locus of the issue rests with the individual. What defines us? Work, clothing, actions, public opinion, vocabulary, education, social status? It's an endless list, and one, to me, worth investigating.

In a culture driven to achieve, to succeed, to "win," I can think of no greater disaster than the fall of the structure of society. All that remains are people without their belongings, without the former social order, without the things they strove so long to acquire to "identify" themselves. And while people can be taken at face value, in order to trust them, we as individuals must look deeper. To maker matters worse, if we all experience an identity crisis, how can we know ourselves, much less anyone else.

In the end, words, simile, metaphor, and various other approaches attempt to tell two stories in Pallid Light. One story is obvious: the end of the world. But at every turn, fast on the heels of the apocalypse are character questioning who they are and what they are.

I mention all of this not because I want people to read the sub-text of Pallid Light. Rather, I can speak on the novel with some authority as I wrote the book. My real goal is to convince some readers to give more thought to any author's selection or words, phrases, comparisons. It is a part of what makes written fiction so wonderful. Sometimes a word is just a word. But other times, we catch ourselves asking, "What did you mean by that?" To return to Hamlet, his utterance of "Get thee to a nunnery" has been the topic of countless debates over the centuries. Most of us today know what a nunnery is - but in Shakespeare's day, it also could mean a "whore house." He said this to Ophelia, shortly after uttering, "I did love you ... but I don't love you." The meaning of his words depends upon whether Ophelia thought Hamlet was speaking in metaphor or literary... or maybe both. Either way, there's something rotten in the State of Denmark.

Wednesday, February 24, 2010

What's in Genre

The easy answer to the title of this post is: many things. But I suppose that's a bit vague. Of course, those of you who are writers of literature, and not genre, will immediately know that genre is Classically defined as the traditional major types of writing: Satire, Epic, Tragedy, Comedy, and Lyric. After a few centuries of debate, short fiction and novels were added to the definition of genre.

For those of you who are genre fans today, you might be thinking genre is: Science Fiction, Mystery, Romance, Horror, Westerns, and countless other variations. Well, that's true as well. Basically, genre has been and is still defined as "types" of writing. This means the modern fans of genre can delight in knowing that classic literature was genre. And even the Great Bard Shakespeare wrote genre.

This might lead you to ask: Then what is "literary fiction"? The fast answer is: genre. However, most literary fiction today borrows from the forms of the above mentioned genres. And if you're a writer or reader of literary fiction, you've probably, and most dutifully, read all of the essential philosophical texts of aesthetics starting from Plato and at least going to Eagleton. If not, then it would make enjoying and understanding literature a bit of a gamble.

Now to be more specific about modern genre, it is really a subclass of "Romance" (one of the major literary types of writing). For example, SF was dubbed "Science Romance," and contemporary Horror is pretty much Gothic Romance. Mind you, the word Romance here means "imagination." It comes from the great Romantic literary movement where writers believed imagination transcended life. The popular novel Frankenstein, by Mary Shelley was one of these works.

And today's "literary" writing is basically a mode of fiction that attempts to avoid form and structure, such as the forms found in Westerns, Horror, SF, etc. This means a skilled work of "literature" uses the elements of genre - supernatural, murders, madness - but does its best not to look like a "novel" (see above, it is one of the types of genre). But I'll not venture farther in that direction for there be monsters there.

Back to the topic: What's in Genre. Again, a simple answer is "many things." A more confusing answer is "theme." Many readers and writers will argue that most genre books have no theme. I suppose this isn't far off the mark. However, as the forms of genre we have today are structured and usually tightly defined, it is very difficult for a work of SF not to come with a ready-made theme. If you think about it, the common two are "Science will save humanity" and "Science will destroy humanity." Whether or not the author plans it, writing a story about a "fail" in science or a "win" in science, one of those themes is most likely embedded. And then the reader brings his or her own themes, plus culture adds a few to the mix as do contemporary world events.

Yes, this means that even "Zombie" novels have themes. Naturally, I'm using that example because of my recent novel. Since it's release, I've had a number of generous letters/emails asking about the themes readers found in the novel. And without revealing too much, the novel is really SF/Horror - so I could say it comes packed with a few "auto-themes." For most readers of Horror fiction, the mixture of SF is often a surprise (see Pamela K. Kinney's review at Innsmouth Press). And for fans of SF, many things were telegraphed to them as they expected the SF "form" to follow a given path. In my case, I did intend various themes, and many others came from the aforementioned areas.

Obviously, I can't list every theme of every genre - they do vary and can be altered by the writer. The reader also reshapes them as well based on personal experiences. But if you stop to think about it, I'd bet you can come up with a consistent number of themes from your favorite genres (including Classical literary genres). Quite often, it is the theme of a genre that attracts a reader to return to it - be the themes hidden or not. And after all of this, if you're wondering what function a theme has, then I'd offer up: Themes repeat in a work of fiction in order to transmit a message to the reader; these messages are often insightful, meaningful, and emotional. While a theme should be under the surface of a text, it is often the factor can make a book bring about new perspectives, and on occasion, with some novels, themes have changed cultural views. They are very powerful aspects of fiction, be they reader or writer created.

Monday, February 15, 2010

Battlestar, Caprica, SF and Gender


First, to all of those college students who are in a mad quest to write a paper about "The Cask of Amontillado," the ending Italian phrase means "Rest in Peace." Do note that it is not something the protagonist with a vendetta would normally say. It is, however, something a priest is likely to say. Hmm, there's a poser.

And on to the topic the post is really about. I've had a chance to catch-up with the latest episodes of the SyFy Channel's new series Caprica. For those who don't know, the show takes place prior to the events of Battlestar Galactica (BSG), and does include some sequel information (after some pushing from those involved with the money).

If you're a fan of BSG, then you've already been through the "Starbuck is a girl" issues. No offense to the original Starbuck, but I thought the change was quite clever. Also, if you're a fan of BSG, you already know that many of the strongest and powerful characters in the series were female. Villains and Goodgals alike.

This might not seem unusual to new fans of the SF genre, but for those who date back to the stone tablet days, having strong female characters is a bit unusual. In the old days, they were mostly restricted to falling in love with Captain Kirk, screaming, falling, and wearing short skirts. Often, all of these occurred in a single Star Trek episode. It seemed females just couldn't be a part of SF.

Then Ripley appeared, and things changed (Aliens). Okay, even today the short skirts remain. But most everything else has changed.

I won't go into gender and SF. Many words have been written on the topic, and if you've not read them (this includes those students looking for something to cut and paste in your essay due at the end of this week), take the time to read the books and articles about the new role of females in SF.

Instead of venturing there, and listing articles and books, I'll jump to Caprica. At first glance, like BSG, the show seems hard and manly, full of murder and swearing ("frak"). But after an episode or two, the male anger fades into the background, replaced by teenage, female angst. The real focus of the show is on teenage girls, one of which who is a robot, and another who has no body, and a third who seems to be torn about how to interact with her robot/cyberghost friend. A quick glance at the promo photos and cast photos in this post highlights the real demographic of the series: young females. Yes, it is still aimed at males as the "Apple" photo reveals, but it is also focused at the female viewership.

For an SF series, this is unusual - at least it is historically, the last five years have seen many changes. For fans of SF, this is great news as it means there are new fans of the genre, and what appears to be a growing number of fans. And really, it is a direction the genre should be heading.

All of the above is nothing new nor surprising. As I said, it has been happening consistently over the last few years. What is interesting is how many males have not noticed. Why? I suspect because the genre is reflecting society, and is at last catching up from the Dark Ages of the genre. With any luck, as in the past, real life will imitate art and the gender barrier will continue to decline culturally based upon the acceptances of new females roles in the genre.

Sunday, January 24, 2010

A few Photos from the Pallid Light Release Party

I'd like to thank everyone who attended the Pallid Light release party. While the book will probably not appear in stores until Feb., those who attended the party did get advanced copies. There are too many people to thank, but every one of them needs to be thanks. For the moment, the best I can do is general show of gratitude, with a special thanks to the zombie waitresses who were dead on their feet by the end of the day.

Now here are a few photos:
























Monday, January 04, 2010

Release Party at ConFusion for Pallid Light: The Waking Dead

I'm quite delighted to announce I'll be both attending ConFusion convention this year, and at a release party for Pallid Light: The Waking Dead.

If you enjoy fiction, regardless of the genre, you should give Confusion a chance (follow this link). There are plenty of panels, events, parties, and guests to keep a person entertained for the weekend.

As for the Pallid Light release party, it takes place on Saturday, at 3:00 PM, (Jan. 23, 2010) in Troy, Michigan. There will be free drinks and food. I understand there will be some "zombie girls" roaming about. There will also be free books, and other giveaways.

Also, a few authors from several anthologies I've edited will be present (don't have a final list of names yet), so it is a good opportunity to grab their autographs, or chat with them. Of course, everyone is welcome to attend - including all authors.

Adding to the entertainment will be several readings, along with music and general fun.

If you get a chance to drop by, please do. Also, I'll be attending a few panels over the weekend, and doing a few signings.If you're there, please drop by and say "Hello!" (or another greeting of your choice).

Monday, December 21, 2009

SFF Insider Site, Guest Blog, and Contest

If you get a chance, drop by SFF Insider. I did a guest blog about the e-book industry, and speculate a bit about the future. Even if you don't care to read my ramblings, there is also a contest. Get a chance to win a free copy of Pallid Light: The Waking Dead.

Or, prowl around the site and read a few book reviews, other blogs, and catch up on publishing/book news. There is a website for nearly every genre, so there is something for everyone.

Thursday, December 17, 2009

Pallid Light: The Waking Dead


Coming to bookstores next February, 2010, is my new novel Pallid Light: The waking dead. I'm going to offer up that it's fast-paced, and a bit of an action tale. For a preview, visit my website. The first 3 chapters are online. (Click Here)

I'm already working on other projects, and have been for a while. In the queue are a few anthologies and two more novels. If all goes according to plan, they should appear next year and the following year. By then I'm certain I'll have more projects, and the process will repeat.

For those who know about my sleeping disorder (now you do if you didn't), I find the subtitle to Pallid Light rather ironic. It didn't occur to me until after I'd finished the novel. Oh, how many times I've felt like the waking dead.

Now comes the confusion: Why does the book on Amazon have two authors listed? Pretend you didn't see that. I write under a pen name, and through a variety of channels of confusion, the title was listed with my pen name and my real name. This will soon be corrected. As it turns out, my pen name doesn't have the same Nielsen ratings I do - see the previous post for details on that. And, given myriad other things, one confusion lead to another, which resulted in me co-authoring with myself. Even though I found myself difficult to work with, in the end, I won all of the arguments. A good sign, I hope.

I do want to thank Malcolm McClinton for his cover art, and everyone who read the book and offered insights.

Below is some copy text for the novel. It takes place in Temperance, Illinois. The town will never be the same.

Pallid Light: The Waking Dead

The world ends with the flip of a switch. The thundering storms strike across the world, searing the earth, leaving destruction in their wake. Few will survive. For the folks living in Temperance, Illinois the nightmare is just beginning. When the sky roils in luminous colors, the people of the small town begin to die, and Randall Clay decides to escape. What he didn’t expect was the dead to come back to life or the nightmare that came after.

Monday, October 19, 2009

H.P. Lovecraft in Pop Culture Take and Eugenics

As Halloween approaches, I thought I'd try (emphasis try) to make a few posts related to horror and fiction. Some of the posts will be my typical dry commentaries, hopefully others will be my less dry commentaries.

To start it off, given the short amount of time before Oct. 31st, I thought I'd post an essay (dry) about the author H.P. Lovecraft and how the fear of eugenics, or what scholars term "popular culture" interpretations of eugenics found its way into his work. It is a work I presented at a conference several years ago.

As a bit of background, do understand that Lovecraft lived during the middle of the great American debate about eugenics. Many states had passed laws, and many were passing laws requiring the sterilization of "defective humans." The standards and conditions in each state varied. However, they often focused upon I.Q. tests, income level, education level, and sometimes physical appearance. Mind you, there were no standardized I.Q. tests, so all of these forms of measurement were farcical at best.

In any case, the concept of eugenics - of improving the human race - moved from the scientific realm, which was dubious enough, to the general public. There were protesters on both sides, for and against, and it was transformed into a bit like a Jerry Springer show. The end result was a generally misinformed public on a already misinformed science.

My point behind this lengthy prologue is to point out that several academic and fiction books had been published about eugenics before the 1800s. With the advent of motion pictures, it had moved into theaters, and was already frolicking in fiction - both literary and genre. The overall tone of the following essay is to point out the reoccuring eugenics theme in H.P Lovecraft's works, and how it was represented in popular culture.

And, if anyone is interested in referenced works, please feel free to contact me for a list.


The Reading and Misreading of American Eugenics:
“The Lurking Fear” in Popular Culture

In 1923, the pulp author H. P. Lovecraft published his short fiction work “The Lurking Fear” in four installments in Home Brew magazine. Since its publication, neither the story, nor the magazine, has had much critical attention. However, the story has proven to have great longevity in the domain of popular culture. Lovecraft, while starting his career as an author of scientific articles, has become known today for his writing in genre fiction. “The Lurking Fear” is not one of his most notable works, yet it is a tale that sets a theme he follows throughout his career, and one that mirrors the mass culture reading of American eugenics in the early twentieth century.

Perhaps distinguishing between the theoretical, scientific concepts of eugenics in the United States as opposed to the common cultural interpretation seems to be of little benefit – at least at first glance. But it is the public’s reception and re-interpretation of these scientific and pseudo-scientific notions that produces, mutates, and evolves into a broad eugenics movement in commercial fiction. As argued by Martin S. Pernick in his text, The Black Stork: Eugenics and the Death of “Defective” Babies in American Medicine and Motion Pictures Since 1915, the dismissal by Mark Haller and Daniel Kelves of “environmentally-caused conditions that are not really eugenic, but the result of the mass culture’s misunderstanding of heredity” is to over simplify the eugenics argument. Pernick argues that the eugenics debate is evident in motion pictures, demonstrating how the misunderstanding has become the tool of propaganda. However, the same germs of misconception and misinformation infected commercial writing as well. This is perhaps the most evident in the works of H. P. Lovecraft.

Because of the overwhelming lack of scholarly interest in Lovecraft’s writings, biographical information is vague, debated, and often generalized. Nonetheless, he is recognized as one of the influential writers “weird fiction” during the early part of the twentieth century. Although he died in 1937, his literary progeny have given life to a vast sub-genre in the contemporary commercial market, bringing with it the embedded notions of degeneration and eugenics, though usually disguised in the metaphor or symbols of “monsters.”

In Lovecraft’s “The Lurking Fear,” the language of degeneration and the concern with heredity are readily evident. Through a first person narrative, the decline of a Dutch family, the Martenses, is traced. The short story follows them from an early, pre-colonial Dutch settlement in New York State’s Catskill region, to 1921. In the story’s opening, Lovecraft creates a setting that is one of the causes for the devolution of the Martense family:

It was not a wholesome landscape after dark, and I believe I would have noticed its morbidity even had I been ignorant of the terror that stalked there… The ancient lightning-scarred trees seemed unnaturally large and twisted, and the other vegetation unnaturally thick and feverish, while curious mounds and hummocks in the weedy, fulgurite-pitted earth reminded me of snakes and dead men’s skulls swelled to gigantic proportions.


This description of the land surrounding the ruined Martense mansion produces a primordial environment. Embedded in this language is the Lombrosoian idea of atavism, although Lovecraft has applied it to plants, weather, and earth. It is Nature stagnated, if not regressing.
The conversation of eugenics expands when the focus shifts to a nearby “squatter population inhabiting pitiful hamlets on isolated slopes”. The narrator goes on to state that “Normal beings seldom visited” the squatters – clearly drawing a distinction between the poverty-stricken people populating the remote areas and the other inhabitants, such as local townsfolk and farmers. In fact, throughout the work, Lovecraft refuses to describe the squatters in any positive manner. Being an author known for his abundant use of adjectives, he always prefaces “squatters” with “degenerate,” “simple,” “pitiful,” or other labels indicating their inferiority. Occasionally, he forgoes the use of “squatters”; instead, the terms “animals” or “witless shanty-dwellers” or at best “mountaineers” are applied. The overall effect is to produce a sense of defective humans, clearly of degenerate stock. And it is through the squatters that the work’s theme of heredity surfaces in the ancestry of the squatters; they are the offspring of the Martense family.

This is the moment where mass culture’s reading of eugenics as heredity intersects with Lombroso’s stigmata of the criminal man. Through the discourse of history, Lovecraft produces a narrative that explores the hidden aspects of the human animal. While on the surface the work is interested in locating a fiend, a monster stalking the remote regions of New York, beneath the narrative is the exploration of heredity and ancestry, the figuration of the criminal man:
Their life [the Martenses] was exceedingly secluded, and people declared that their isolation had made them heavy of speech and comprehension. In appearance all were marked by a peculiar inherited dissimilarity of eyes; one generally being blue and the other brown. Their social contacts grew fewer and fewer, till at last they took to intermarrying with the numerous menial class about the estate. Many of the crowded family degenerated, moved across the valley, and merged with the mongrel population which was later to produce the pitiful squatters [my emphasis].

The lack of symmetry (the eyes) and the intermingling with the “menial class” are elements that Martin S. Pernick describe as being examples of “defective” humans portrayed in the 1915 commercial film The Black Stork. This mass culture conception of eugenics is the device at work in Lovecraft’s story. It is the concern with the mixing of “stock” or “race” combined with an inferior heritage of the Martenses which results in the creation of atavistic humans. But, in order to bring about the rapid devolution of the Martense line, Lovecraft has their “menial” class progeny mingle with a local “mongrel” population. The result produces a narrative of superstitious, feebleminded people, capable of living in nothing more than shanties and “dug-outs” in the mountainside. Lovecraft has effectively reduced the squatters to the common notion of “cavemen.”

Of course, the hereditary trait of different eye color is a stigmata for the Martnese family. This allows the reader to mark them as defective, as a Lombrosoian criminal. In the story, it also serves as a portent of a darker fate for them. The narrator continues to delve into the mysteries surrounding the Martense family, eventually returning to the ruined mansion, which is located on Tempest Mountain. This spot is given to spectacular thunderstorms – and is in itself a commonly used literary trope of pulp fiction. When the weather is combined with the primordial landscape, the stage is set for what appears to be Lovecraft’s project: The representation of heredity as a lurking fear in human society. It is revealed to the reader that the Martense family was physically and mentally influenced by the prehistoric, atavistic location of their mansion. This is the cause for the rapid devolution of the family line. Lovecraft portrays this in his typical style. The narrator returns to the Martense mansion during a thunderstorm and attempts to put into words a horror that is beyond description – even doing so weakens the narrator’s sanity:
…then from that opening beneath the chimney a burst of multitudinous and leprous life – a loathsome night-spawned flood of organic corruption more devastatingly hideous than the blackest conjurations of mortal madness and morbidity.

The language used to describe the devolved family does its best to avoid the use of “human.” Similarly, the adjectives flood the prose just as the Martenses flood the surrounding forest, exposing the horror that not only slumbers in tunnels beneath the earth, but the threat that sleeps in human ancestry and society. Undaunted, Lovecraft continues in an attempt to convey the scope of the peril:

Seething, stewing, surging, bubbling like serpents’ slime it rolled up and out of the yawning hole, spreading like a septic contagion and streaming from the cellar at every point of egress – streaming out to scatter through the accursed midnight forest and strew fear, madness, and death.


Eventually the suppuration of adjectives ends with the narrator describing the Martenses as “dwarfed, deformed hairy devils or apes – monstrous and diabolic caricatures of the monkey tribe.” And like chimpanzees, the Martenses are agitated and aggressive during thunderstorms. In the last few paragraphs of the work, Lovecraft again describes the Martense family because they are the horror, the monsters of the tale. This time he uses the label “white ape,” and explains that they were “…the ultimate product of mammalian degeneration; the frightful outcome of isolated spawning, multiplication, and cannibal nutrition above and below the ground… .”

Even for the most imaginative of scientists studying eugenics, such a result is (hopefully) beyond their ken. Certainly this is an exaggeration of an already exaggerated theory. But as with most popular literature, the subject touches upon cultural fears, misguided or not. In Lovecraft’s tale of human degeneration, he is not experimenting like Zola in Nana, he is not writing a social critique, he is revealing a social fear, a “grinning fear that lurk[s] behind life.” The ancestral ghost that haunts this narrative is the unseen stigmata of the defective human. It is the symptom produced by years of debate over the “fit” and “unfit,” the superior and inferior, the great and the lowly. While those engaged in the debate about eugenics were secure in their status, insecurity seeped into mass culture. This caused a debate, already from dubious stock, to degenerate into a fear that was overlooked. Mass culture’s misreading of eugenics as science, transformed into a nightmare that continues to reoccur to this day.


Friday, August 21, 2009

Depths of the Ocean: More High Seas Cthulhu

It was my intention to post about product placement in television and fiction books - oh, and films, etc. But as other matters press upon me, I'll save that one for later in the week. Right now, I'd like to talk about stories set on the high seas.

For those who don't know, after my reading of a few million words for a previous anthology, I started to avoid sending open anthology calls around the Internet. In fact, some of my calls are still lurking in the pages of Writers Digest, which means I get submissions for books printed years ago.

To help slow the flow of submissions, I now make a cunning mention on my blog. Usually word gets around, but not quite as much as "major announcements."

And, as some people were not completely sure of what I was hinting at in the last three anthologies request, I'll be blunt this time. :) I'm looking for stories for a 2010 anthology.

What type of stories? They must be set on or darn close to the ocean or large body of water. The book is a sequel to High Seas Cthulhu.

Setting: Still an ocean or big body of water. Mostly modern, some historical is welcome.

Word Count: 5K (longer must be negotiated)

Payment: 5 cents/word first publication, 3 cents/word reprint.

Deadline: June 2010 - Although it could move up (never sure about these things)

Reference: If in doubt, read the existing book: High Seas Cthulhu. You might also consider visiting the link on my blog, where the authors of the last book wrote about how their stories came to be: High Seas Cthulhu: Below Decks

As for High Seas Cthulhu, it can be found in most books stores and online, ebay, game stores. Pretty much anywhere. I urge reviewing a copy to save yourself time by avoiding the repetition of tales from the first book.

How to submit? (Umm. I get plenty of email, and much of it is blocked by spam software. But let's try it this way. Submit to:

william@williamjoneswriter.com (Subject: High Seas 2 YOUR NAME).

The subject is very important because I'll use software to sort the submissions, and without High Seas 2, it'll likely get dumped into spam).

Suggestions:

  • Deep Ones are easy to write about in this anthology, so only use them if you have a unique slant. Most everyone will submit Deep One tales and you want yours to stand out. Or better yet, avoid Deep One tales.

  • Edgy is good. Please avoid this opening: "Dear reader, you might think me insane for what I'm about to put to paper..." (I've read that story. :> ) Put a modern spin on the story/creature/character, and make it yours.

  • Dark is good. Mood, tone, and a feel of darkness works in this anthology, but know that many people will be going the same way, so play with the approach.
Lastly, Cthulhu: Nope, no Cthulhu unless requested. Next to Deep Ones, this big fellow is the most popular critter people write about for this type of anthology. We can only have so many Cthulhu awakens and destroys the world tales in the anthology. So to improve your chances, avoid using him. Or at least query me about it before you do.

Feel free to post questions here, as that way I can answer them and create a FAQ at the same time.

Wednesday, July 22, 2009

American Exports

Although my mentioning of Les Secrets de Marrakech has nothing to do with my post, I thought it would be a good segue. So let me explain it first. This is the French translation, hardcover edition of my book Secrets of Morocco (published by Chaosium).

Also, for those interested, the back story to the "tablets of Ur-Nansha," which is referenced in Morocco, can be found in the soon to be released anthology Blood and Devotion anthology (edited by William H. Horner).

Now onward! The topic of what is American art has been endlessly debated, so I thought I'd add to that debate. Well, at least I'll bring it up again. Is there any original American art? (read "American" as United Station, and "art" being literature, sculpture, painting, music, etc.). And, assuming there is, what has been exported outside of the United States and how has it influenced what is a long established tradition in Western or even Eastern art(s)?

Or, is there no such thing as "original" American art?

If you haven't been following this debate since 1776, then you'll need to know that most of what exists in the U.S. has been transplanted here - like its original residents. Many folks speculate that American art is not original; rather, it is based upon and a variation of European or Western traditions in art. This has lead the U.S., particularly after the mid-1800s, to produce art that is truly American made. Yet, there are many who still say it hasn't been accomplished.

On the other hand, quite a few people believe that American culture is its greatest export - which seemingly includes "art," although it isn't clearly defined. At the same time, there are many countries attempting to prevent the infiltration of American culture (and language). In turn, this fear of culture has been the foundation for a few arguments that there is original American art and the fear of the transmission of culture is proof (as art is often viewed as "dangerous").

I confess, I've conflated quite a bit in the above paragraphs. But honestly, it isn't possible to thoroughly explain the topic in a few words. But hopefully there is enough to provide some food for thought.


Tuesday, July 14, 2009

Video Games as Literature

I suspect most of you have encountered a video game in one form or another in your lifetime - whether it be on an Odyssey (remember those?) or on the latest game station, cell phone, or computer. Oh, and they even had them in arcades for a while.

To my chagrin, I must confess that back in the ----'s I authored two video games that were distributed. No, they were not very popular, and I've only encountered a handful of people in my lifetime who'd seen them or played them. I've no idea what happened to the publishers, and because they were quite primitive adventure games, I'll not mention titles. To give you a feel for the period, however, I'll list the platforms: Commodore 64, Apple IIe, IBM XT, Sinclair 2000. Yeah, it was some time ago. :-\

I bring this up because the above is really my only qualification for posting about video games. And as you can see, it isn't much to mention. Yes, I've played a few over the years. I'm always behind on the latest platform, and yes, I still use the word "platform." But what I've noticed with the latest generation of video games is how cinematic they've become. True, they have arcade moments. There's still some jumping and falling and swinging to be done. Still, from my early day, they have come a very long way.

Today camera angels with the ability to change the POV is possible - creating a strong cinematic feel. Original soundtracks, amazing graphics, and tactical responses make present games far more engaging and perhaps give them a medium of their own.

After having watched a friend play a game recently, I was impressed by the storyline. I prowled through a few of the games available, asking about them and trying them out. Each one was novel material (or film as we've seen in the last decade or so). Yes, these games have been translated to books and films for a while, but usually they required a little extra help from authors outside the game industry. This isn't to slight the original game. Repeat play, difficulty/ease, originality, portability, and lifetime are elements that game designers have to deal with. So it isn't easy to sit down and create a seamless, flowing plot for a video game that must challenge and interact with the user.

Nonetheless, they are doing this now. Admittedly, if you lack the skills (such as I do) there is quite a bit of repetition. But, I imagine for those with the talent, many recent games flow like interactive films. What I've noticed is character development (something gold old Mario never had), sub-plots, and twists. Two of the games I'll briefly touch upon are Uncharted: Drake's Fortune and Dead Space. One is modern adventure set in remote Pacific Islands (looking for a giant statue in a sunken city - never a good idea), and the other is set in the far future, with a mining ship that has suffered some serious problems.

So what makes these literature? Well, really, I'm asking everyone else that. I'd propose they have characters, plots, and themes. They are acted, accompanied by music. Those reasons seem good enough to get them into the category. And judging from recent surveys and sales data, they are not giving both movie theaters and DVD sales a run for their money. Of course, it goes without saying that they've beaten out the printed word quite some time ago. All of this adds up to commercial as well, proves reception (by an audience).

What I wonder about is how far can video games go? Will they become the new direction of film? I don't mean game-to-film adaptations, but games as film. For instances, the recent Resident Evil game has its own film prequel. The game follows a different path from the filmic versions, as does the CG film: Resident Evil: Degeneration. It also has a whopping 3 disc sound track available.

We already know that video games are a booming industry. And I know that many people in the arts look at them as "pulp" or simply mindless entertainment - things that keep us locked in the house. Okay, for the most part they do. With that said, they do have portable video games now - just like portable books. In short, it seems that we are running out of arguments against video games. Now, I can't resist pointing out that they are simulations and if you've read my blog, you'll know where that can take me. So I won't go there. :) Besides, I have certainly read written works, both historical and modern that were nothing but commercial opportunities - true pulp, and embarrassingly concocted versions of complicated realities.

For me at least, it seems this form of entertainment is becoming a form of literature. Like film, we are watching the industry grow, changes, expand, and mature - in all aspects (technology, audience, story-telling). It's certainly worth keeping a close eye on.

Thursday, July 09, 2009

Ancient Shadows Anthology

As this anthology appeared in distribution catalogs yesterday, I figured I might post a bit about it. True, Amazon seemed to have a listing for a while, but that was do to another distributor's mistake. In either case, here is a sneak peek.


The cover is by Steven Gilberts - and it has been done for quite a while. (not quite sure were this copy text came from, although I suspect it will be replaced). And a list of authors will soon follow. This is a late 2009 release, available in all fine bookstores.
Ancient Shadowws: Dark Tales of Eldritch Fantasy

This anthology of dark tales touches upon a dark mythos unseen beneath the surface of the real world. Conducting a journey into a timeless universe of what might have been, this collection of stories contains narratives composed by today’s most popular authors of eldritch fiction. Ideal for sword and sorcery aficionados and written in the authentic style of traditional dark fantasy, this compilation is a must-have for fans of Robert E. Howard, Clark Ashton Smith, and H. P. Lovecraft.

Friday, July 03, 2009

Tales Out of Miskatonic University

This anthology is ready to be handed to the publisher, Mythos Books, LLC. I don't have a publication date yet, but when I do, I'll be certain to announce it.

Many thanks to all of the authors, the artist, and everyone involved in the project. It was a great pleasure, and I'm looking forward to it being published.

For those curious, the book will be divided into university departments: Science, Arts, Philosophy, etc. (Those are not the actually departments). And stories related to the departments will be included in the appropriate sections. The tales range from the past to the present, and include some student blogs, and a few "Tweets."

Here's a list of stories and authors included in the book -the contest winners don't appear yet for covert reasons. The names are in no particular order, although from some of the titles you can probably guess the department the story will appear in:


Richard A. Lupoff - "Admissions Committee"
Lois H. Gresh - "There's No Place Like Void"
Robert M. Price - "The Third Oath of Dagon"
Lee Clark Zumpe - "If Skin were Parchment"
MR Keaton -"Strings"
Charles A. Gramlich - "The Vivarium"
Jeff W. Edwards -"Admission and Expulsion"
Lon Prater - "Symphony for the Aligning Stars"
Ferrel D. Moore - "A Horrified Mind"
John Goodrich - "Dreams of Raw Flesh"
Tim Curran - "He Who Calls the Pets"
Cody Goodfellow - "The Anatomy Lesson"
Stewart Sternberg - "The Idols of Canaan"
Stephen Mark Rainey -"To Be As They"
Sarah Newton - "The Apprentice"
C. J. Henderson - "Cruelty"

William Jones - Editor/Introduction





Sunday, June 21, 2009

The Shape of Fiction

It has been a while since I've posted. Many thanks for the emails during that period and the warm wishes. I regret that I had to take some time to recover from an illness - and I suppose I'm still in process. But I certainly feel much better.

But enough of that. There is plenty to catch up on. Emails to be answered, posts to be made, and lots and lots of editing.

This post, however, is about none of the above. It is about how the genre publishing industry has changed over the last few years. Mostly, over the last 16 months. Genre fiction has always been popular in alternate formats - ebooks, audio, websites. And it seems to be growing in popularity.

There is far too much to cover, so I'll stick to audio and ebooks. Within those broad categories, I'll focus on downloadable (my word) audio and Amazon's Kindle (maybe I'll touch on some other e-readers).

On the off chance no one noticed, audio books that can be downloaded direct from retailers have become popular. Amazon has been busy buying most of the industry (Brilliant Audio - located here in Michigan - and Audible.com).

Perhaps you ask: Amazon.com? The online bookstore? The bookstore that discounts hardcover and paperback books by as much as 40%? Why, yes, that Amazon (and I know they now sell everything under the sun). But let's pretend their primary business is printed books. Then what's up with the Kindle? (e-book reader) And these audiobook publishers? Too many questions here.

Well, if you've not heard of the Kindle, it's worth taking the time to do so. Most likely something like it will be what books are "printed" on in the future. If not that medium, then some audio format. By the way, the new Kindle can play audiobooks as well as allow one to purchase books electronically and have them delivered right to your reader - zero waiting, zero shipping, bad news for UPS.

With this nearly paper-thin device, you can hit Amazon.com, purchase a Kindle compatible ebook for $6.99, and be reading it in minutes - unless you have my Internet connection, then waiting for it to be printed on paper and shipped is a bit faster.

Amazon claims there are over 300,000 books available, and the Kindle can hold up to 1500 of them. So it is a virtual library shelf as well.

Certainly ebooks have been around for a while. The difference here is the device. It uses WI-FI and the 3G wireless network. This means books can be had in route to a convention. Now a means of producing an electronic autograph is required. Why else rush to get a copy of a book while heading to a convention?

I can hear the Apple users screaming: Been doing it for years with iTunes! Yes, yes. :) Apple devices, like many other electronic devices have been capable of downloading ebooks. My guess is there are as many ebook formats and readers as there are devices Well, maybe more formats and readers. The iPod, iTouch, and iPhone have been organizing forces in this industry for some time. They are also the source of SCS (Secondary Capitalization Syndrome).

In a clever move, Amazon released an applet for the iTouch and iPhone allowing users of those devices to read kIndle books. This brings together a very lArge market for Amazon, and helps promote the Kindle (priced at $359.00 on Amazon.com). Oh, it is about the same price as a loaded iPhone, except you can't make phone calls with it. But you can listen to audiobooks, surf the web, read newspapers (seems like surfing again), subscribe to podcasts, RSS feeds, or even have the Kindle read to you. I don't mean listen to an audio book, nope. It will read the text to you, albeit in a rather dull, unanimated (not a real one either), electronic voice.

All of this in 16 color grayscale! (from the promotional photo, you can see how thin the device is; how colorful it's surroundings; and how happy it makes the reader). 16 color grayscale? Oh my. Then really, printed genre books tend to be equally as colorful. We must rely upon the language for our color.

And it will read to you!

But why let the Kindle read a book when you can simply download an audiobook to the Kindle, or iThing? This books are not the 10 cassette tape monsters with special headset adapters or the past (Amazon bought that company). They are no CDs filled with MP3s. These are books with proprietary formats that can be downloaded to the Kindle (Audible.com format - remember who bought them?) Oh, and Apple iThings can use aUdible.com books as well. So can a few other devices that seem to change with the seasons.

Alas, the post is getting lengthy. Suffice it to say that genre fiction, and every other form of fiction and non-fiction, is becoming electronic. I've not tried the KIndle, but I would be tempted - if not for the price. I have tried iThings, and even the kIndle reader for the iTouch. Even on the small display, reading isn't difficult. The functions are limited. Unlike the Kindle, you cannot highlight or word search (at least not the last time I checked). Still, it allows you to carry around a vast array of books (Amazon has free Kindle books as well). This makes reading in a doctor's office a bit easier, as you can turn off the book when your name is called. And while on the road, you can listen to the audio edition.

Thursday, July 10, 2008

The Grin of the Dark - Ramsey Campbell

Ramsey Campbell is a master of horror literature. And fans of Campbell will delight in his latest novel. In his typical style, he creates a dark narrative that draws the reader into the story. While I'm not particularly a fan of "clown horror," Campbell manages to win me over with unsettling, spooky scenes containing these notorious circus performers. But he does much more than this.

The story is centered around Simon Lester and his quest to write a book about the silent film star Tubby Thackeray. The task takes him to a variety of locations, all wonderfully filled with intriguing characters. As the novel progresses, the surreal narrative grows strong - as though there is something from the past awakening. The style works well with novel's subject.

As Lester continues to research Tubby Thackeray, things become more mysterious. There is little material to be found about a silent film star who rivaled Charlie Chaplin in fame. It is as though someone is intentionally trying to erase him from history.

With each passing page the novel grows darker, and yet maintains lighter moments - humorous elements that lift the gloom long enough for the reader to dive in again. At first glance, a novel about a character who is researching a silent film star, perhaps doesn't "sound" like horror. But when handled this well, the mystery and the horror unravel into a brilliant tale.

I would suggest that readers who are new to Ramsey Campbell start with one of his other books. The Grin of the Dark is stylish and well done, but it is perhaps not the starting point for acolytes. In this novel, he works with the prose, making the the writing as much a part of the story as the characters and plot. It is an excellent example of why he is a modern horror master.

Tuesday, July 08, 2008

Podcast Available

For those who have not dropped by my website, there is a new link with a month podcast available. The first tale is "The Tiger," and it is in two parts. You can subscribe to it, download it, or listen online. The tale is unabridged. I must put a warning in there. The story has some explicit content.

Here is a link to follow: William's Podcasts

Wednesday, May 14, 2008

Blackmoore Global, Pulp Cthulhu & Voodoo Virus

Blackmoore Global Laboratories

The last few weeks have seen quite a bit of news releases flying about - distributors updating catalogs, retailers listing products. These are the things that get rumors started. And normally they are the fun type of rumors. In a recent post, Rob, had asked me about an upcoming Chaosium RPG setting titled Blackmoore Global Laboratories. While this project was announced by Chaosium yesterday, it still has a SECLEV 10 clearance (meaning super secret) - sorta). But there is information on the Internet about it. Probably more than most people realize. So I'll probably turn it into a contest. See below for the Blackmoore Global Corporation (BGC) rules.

Pulp Cthulhu

Is it coming out? Will it not come out? I've had many emails quoting the Indiana Jones films regarding Pulp Cthulhu ("You make hurry fast...," etc.). I'm presently doing the art direction, and I'm working with several fantastic artists. It would be nice to see the book at GenCon, and I think every effort will be made to make this happen. The project has changed hands several times. It moved from a d20 system to a BRP system, to the system I developed for Pulp - a Pulp BRP system. Those who have played it at GenCon will certainly know the differences from the Call of Cthulhu system (CoC) and Pulp Cthulhu. Still, all CoC books can work with Pulp Cthulhu - so there is a vast amount of resources out there already.


Voodoo Virus


Here is one that has popped up a few times. This is a "zombie" novel (or survival novel) that I'm writing for Chaosium. In Chaosium's history, they have published several non-cthulhu related books. This is another one of those. It is not under the "Call of Cthulhu" fiction line; rather, it is under a new series line, "Voodoo Virus Chronicles." And Jeff recently made remarks in a post comment about this book as well. The common email I've received on this is: Will there be an RPG setting. Let's hope so. :) But right now, it is a novel.


BGC Contest Rules


There are no rules. So, like the former Frontier Cthulhu, people are free to post what information they can, and any thing they decode. The three people who post or email me the most information about Blackmoore Global Laboratories (or corporation) will win a free copy of the book when it is published. It must be valid information.

This contest will run until July 1st (the book is slated to appear later this year - maybe August). Please share information with each other. Once your name is identified with the data, you will get credit for it - and remember the folks at Blackmoore Global Corporation are watching you as well. :) And that information you provide might help others. Of course, the point is to have fun.

Friday, March 21, 2008

The Epidemic of Pandemics - Biopunk

The last few decades have seen advances in medicine, and advances in newly discovered diseases. Also advancing is the fear of the "coming epidemics." Countless books on the topic have been written, both non-fiction and fiction (see Meteors, Marx, and Lovecraft on non-fiction/fiction). This is a topic that seems to be in the social consciousness. Perhaps the best way grasp the scale is to look at the fiction (this includes film). In most of these fictional works, a genetically designed virus decimates humanity, or a virus that has been lurking in some hidden location suddenly appears and it steamrolls over the planet. The popularity of this works reveals a macabre interest, and perhaps a growing fear.

For years, the terror of technology held sway over many people. Now the fear of a microorganism seemingly dominates the landscape of imagination. And don't count out bacteria; they are just as lethal, even if overlooked in most fiction works. The two, technology and biology, are often combined to create unstoppable horrors. Such books and films came in many forms: cyborgs from the future; human organ farms; clones; mad scientists with killer petri dishes...

All of the above also described the fiction genre of "biopunk." It has existed for a number of years, and the label never did quite catch-on as did "cyberpunk." In fact, the label is so obscure that I'm not sure it is even fair to label works as biopunk. Either way, we have it, and it does seem to focus on a trend in fiction and in culture. And once the label is understood, that produces more material - for good or for ill.

If you're still wondering what biopunk is, think of most any work that involves biology as a key element, maybe even to the point where the "biology" can be considered a character. It can take the form of genetic engineering, human experimentation (drug testing), or even organ theft. This last one, by the way, is a non-fiction topic as well. It seems that "biopunks" are organ hunters - people who find organ donors or people who "appropriate" organs for transplant. And I'm certain most of us have heard the tales about organ theft. And if not, watch this YouTube video - it does have something to do with the topic, so wait until the end. It is titled, Charlie the Unicorn.



Some fiction works that fall under the category of biopunk are:


Brave New World by Aldous Huxley
Darwin's Radio by Greg Bear
The Reality Dysfunction by Peter F. Hamilton
Holy Fire by Bruce Sterling
There are countless others. I would add William Deitz's Bodyguard series to the list, as they also deal with the same topics. Of course, Horrors Beyond 2: Stories of Strange Creations contains a number of tales that fall under the heading - "strange creations" are sometimes biological.

Another category of fiction that fits the bill (in some cases) might be Zombie fiction. Usually classified as apocalyptic fiction, zombie films and books sometimes have a bit of bio-hacking in order to bring about the zombies. The computer games and film series Resident Evil, and 28 Days Later come to mind.

Outside of fiction, some of the real world biopunks are those who play with DNA -- hacking the genetic code. This is a bit more sophisticated than traditional hardware or software hacking, often requiring a considerable amount of costly equipment to undertake the venture. This means it is limited to corporations and governments, a connection back to cyberpunk. Plenty of fiction springs from this area as well. And being in both out thoughts and imagination, it seems these works are readily accepted, along with the notion of an unknown, but coming epidemic - or perhaps an apocalypse.

Decades ago, it took quite a bit of background information to propose that a super virus was lurking in the remote regions of the world, or that a vast corporation was brewing up one (see the classic 1949 novel Earth Abides, by George R. Stewart). Today, we simply accept the possibility. This makes biopunk fiction easier to write - and perhaps read (and speaks to our acceptance of the notion). No lengthy setup. A virus has hit and that's that. Likewise, readers seem to respond to the lack of technical data dumps, rather just waiting for the devastating results. Oh, and there is a very early work by Mary Shelly that today would be classified as biopunk.

Oddly, this sub-genre, if it can be called one, has garnered little direct attention, while the fiction within it is quite popular (even excluding the zombie works). Perhaps, if we use fiction as a thermometer for society, the increased number of biopunk books, stories, and films reveals a symptom, or a worry of the readers. Most of the these stories culminate in disaster. Yes, the protagonists survive (sometimes), but the world is often very changed or destroyed. I wonder what that says out us and our fears and dreams?

Tuesday, March 18, 2008

Meteors, Marx, and Lovecraft

It is seldom that an intersection of meteors, Marx, and Lovecraft occurs. Or maybe not. Ray Huling, recently posted an article on The Escapist titled, "When the Sky Comes out of the Ground" that brings these three things together. For those who have not read it, I suggest you do. Some of the interesting points it makes is that Lovecraft wrote allegories of science, and that by making a recent meteorite impact into something "Lovecraftian," the event has become "unreal." Similarly, he connects Pravda's reporting of the incident with the propagandist version of an allegorical retelling of the event (my words, not his). This links us back to Karl Marx who attempted to reveal the "reality" behind historical progress. Okay, maybe "reality" is too strong of a label; perhaps "truth" is better? I'd imagine Foucault would disagree (I'll not bring him into this).

So now you're probably wondering What is he posting about? The answer is the connection between fiction and history and reality (and I suppose a meteorite). I'll try to make it brief. Marx claimed that history as it had been written was something of a fraud -- it revealed "progress," but the "progress" in reality was submission to a social/economic order. That is oversimplifying Marx, but we don't need to get into a discussion of dialectics. So Pravda comes along, and being a vehicle for the former Soviet Union (a rather unMarxist state), it reveals the "truth." Normally this is done by pointing out flaws and failures and falsehoods in Capitalist states. Or, in other words, telling a "Marxist" allegory about "reality." In case you're wondering where the meteors come in, read about it in Pravda -- the claim is that a meteorite that fell in Peru was a U.S. Spy satellite.

At last, we move Lovecraft, who wrote allegories of science. Although, I'd say he thinly veiled the "science" of his day. He seemed to fear of the degeneration of the human species, which the "science of eugenics" placed at the feet of the interbreeding of various races (think "Aryan" being the superior race of Lovecraft's day, and all others inferior). Eugenics was one of the predominant "sciences" during Lovecraft's life, and perhaps the most lacking in scientific method, study, and data. It was an allegory in itself. This means that Lovecraft was twice removed from the topic he thought to be the "truth." (For those unaware, the United States had a very active eugenics program in the early 20th century).

But what does this have to do with the film The Matrix, you ask? (a very insightful question). What I'm adding to this mix is that the film, The Matrix, used allegory to speak about the "truth," or what the writers deemed the truth. Some people called it propaganda. With its tubes, wires, cables, and tentacled machines, combined with the fear of computers designing "reality," Lovecraft is readily found. And the dominant alienated labor theme brings Marx into the film. But it didn't have a meteorite.

All of this leads to one path, and it is an old one: fact and fiction can be allegorical. Ray Huling makes the point in his article that the materialist roots of Pravda and Lovecraft are now used today to deny reality, rather than reinforce it -- enter The Matrix: it looks real, but it is artificial reality. That is one of the birthmarks of our era (sometimes termed "postmodern"). "Better than real" is the slogan. The simulation is much more entertaining than the real world. In fact, where is there room for "truth" in such a system? Maybe there is only space enough for a "New and Improved Truth." But that implies there once was a Truth.

So was the meteorite in Peru filled with alien space germs? Or was it a spy satellite, poisoning everyone with radiation? Or did the collision send underground toxins into the air, making those in the area sick? I guess we are left to pick our own "truth," and move through our own "reality," sharing it with those who agree. At the very least, we know that fact is sometimes fiction, and fiction is sometimes fact. That has to be comforting in itself.